Mosketch™ supports FBX file format. Import your FBX 3D model, animate it inside Mosketch™, then export the animation as an FBX file.
Thanks to FBX, Mosketch™ fully interoperates with well-known software like Maya, 3DSMax, Unity, Cinema4D, etc.
Mosketch™ imports the following information from an FBX file:
Mosketch™ uses FBX as well to export animation data, allowing full compatibility with other 3D software and game engines.
Mosketch™ also uses a native file format MOSK that loads and saves all needed information (user settings, character, bones, animation, skin weights, etc).
Mosketch™ supports touch-enabled devices such as Wacom Intuos and Wacom Cintiq. You can use your fingers to navigate in the 3D scene while sketching with the other hand.
Zooming, orbiting and panning the camera with a touch user-interface is really intuitive:
This touch user-interface provides a much better sense of immersion and helps the artists to focus on what really matters: creating 3D character animation.
In Mosketch™, artists sketch on the character joints directly. This provides new means to quickly pose a 3D character. Sketching supports the following features:
Thanks to sketching, Mosketch™ helps artists to block an animation and establish a good timing from the start.
The Mosketch™ state of the art GPU IK algorithm is mathematically involved, but it offers many advantages compared to existing analytical solvers:
The Mosketch™ IK solver runs on the GPU. This offers maximum performance even when controlling complex characters with many joints and in complex scenarios.
Mosketch™ embeds a 3D engine supporting the following features:
Embedded playblast allows artists to generate preview videos in WEBM open format.